Tuskgrove

Tuskgrove

The Challenge

Teaching kids about environmental restoration through gameplay meant avoiding the trap most “educational” games fall into — bolting facts onto generic mini-games rather than making the restoration mechanic itself the actual point of play.

Our Approach

We built the architecture around a Gardenscapes-style structure specifically, since that format’s pattern of solving a mini-game to unlock a piece of environmental restoration gives players a direct, visible cause-and-effect between solving a puzzle and rebuilding part of the world — reinforcing the message through mechanics, not just narration. Reward systems and the reforestation storyline were built together so progress in the game and progress in the story stayed tied to the same actions.

Key Features

  • Gardenscapes-style mini-game structure tied directly to environmental restoration progress
  • Reward systems built around reforestation and recovery milestones
  • Emotionally-driven storyline centered on reversing industrial pollution
  • Full game architecture built in Unity3D from the ground up

Outcome

An educational mini-game adventure where solving puzzles directly drives environmental restoration and reforestation in the game world.

Technologies
Unity3Dsystem architecture

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