Pixent Interactive builds virtual reality experiences for training, product visualization, and immersive marketing, spanning WebXR for browser-based access and native VR builds for headset-specific performance. We work with businesses that need VR to solve a real operational problem, not just showcase the technology.
VR Training Simulations
Training simulations are where VR earns its budget fastest: high-risk, high-cost, or hard-to-repeat scenarios become safe and repeatable in a headset. We build simulations for procedural training, equipment operation, and safety scenarios, with performance tracking so trainers can see how trainees actually perform, not just whether they completed the module.
WebXR and Cross-Platform VR
WebXR lets a VR or mixed-reality experience run through the browser on supported headsets, which matters when you need to reach a broad or unmanaged group of users, like a distributed sales team or the general public, without shipping a headset-specific app. Where a project calls for the highest fidelity or headset-specific features, we build native for platforms like Meta Quest.
Where VR Fits Your Business
- Training and simulation: procedural, safety, and equipment training in a repeatable, measurable environment
- Virtual showrooms and walkthroughs: let customers explore a space or product before it’s built or shipped
- Product visualization: full-scale 3D review of products still in development
- Immersive marketing: branded VR experiences for events and campaigns
- Metaverse and persistent virtual spaces: multi-user environments for events, training, or community
Frequently Asked Questions
What headsets do you build for?
We build for standalone headsets like Meta Quest as well as browser-based WebXR experiences that work across supported devices. Which one makes sense depends on your audience: a controlled training environment can standardize on one headset, while a public-facing experience usually benefits from WebXR’s broader reach.
Can VR training actually be measured, or is it just an experience?
It can be measured. We build performance tracking into training simulations, completion time, error rate, decision paths, so trainers get real data on how someone performed, not just a pass or fail at the end.
Recent Work
Recent examples include NeuroSync XR, a clinician-controlled VR/AR tool paired with real-time brainwave sensor data, and Echoes of Remembrance, a VR memorial experience showcased at a festival in Venice. See more in our portfolio.
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Let’s Scope Your VR Project
Tell us the problem you’re solving, whether it’s training, sales, or a customer experience, and we’ll scope the right VR approach and platform for it.