The Challenge
Telling Holocaust survivor testimony in VR meant handling an emotionally difficult subject with accessibility in mind — visitors of any age or mobility level, in an exhibition setting, needed to engage without feeling technically or physically overwhelmed.
Our Approach
We chose gaze-based interaction specifically so visitors didn’t need to learn a controller to participate, lowering the barrier for museum and festival visitors unfamiliar with VR. The dome environment and spatial audio were built together so survivor testimony felt spatially anchored to the historical photographs surrounding the visitor, rather than layered on as narration.
Key Features
- Immersive dome environment built around historical photographs
- Gaze-based, controller-free navigation for broad accessibility
- Spatial audio placing survivor testimony around the dome
- Exhibition-ready production shown at an international festival
Outcome
Built for museums, memorials, and educational institutions using VR to preserve historical memory, and shown at a prestigious festival in Venice.
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