The Challenge
Architects and builders needed a way for stakeholders to actually understand a proposed building’s scale and placement before construction — something a 2D plan or rendering routinely fails to communicate.
Our Approach
We split the experience across VR and AR deliberately rather than picking one: VR for a life-sized walkthrough where scale is the whole point, AR for placing the model over a real map when the question is positioning and context. Both modes were built against the same architectural asset pipeline so a single set of models served both use cases without duplicated work.
Key Features
- Life-sized VR walkthroughs of proposed buildings
- AR placement of 3D buildings over real-world maps
- High-quality architectural assets and materials
- Cross-platform: core VR experience plus AR on mobile
Outcome
Used for pre-visualizing architectural projects and reducing the risk of stakeholders misreading a 2D plan.
PlatformOculus Quest 2, Android, iOS
Technologies
UnityAR FoundationXR Interaction ToolkitBlender
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