CanopyQuest AR

CanopyQuest AR

The Challenge

A treetop canopy walk attraction in the Swiss Alps needed a single AR experience that worked for two very different audiences at once — adults wanting a polished, realistic guide, and children needing something playful and easy to follow — without building two separate apps.

Our Approach

We split the experience into two interaction modes sharing the same underlying trail map and points-of-interest system, so the content pipeline stayed unified even though adult mode uses volumetric-capture presenters and child mode uses animated characters and mini-games. The 3D character work and motion capture were built to support both modes from the same asset foundation.

Key Features

  • Two experience modes tailored to adult and child audiences
  • Volumetric capture for realistic human-like AR presenters
  • 3D trail map with points of interest
  • Interactive characters and mini-games in child mode

Outcome

Used for museums, nature parks, and educational attractions that need one AR experience to work for both grown-up and school-age visitors.

PlatformiOS
Technologies
ARKitUnityAR Foundationvolumetric capturemotion capture3D character pipeline (Blender, ZBrush, Substance Painter, Maya, 3ds Max)

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