The Challenge
A racing game promising real-time multiplayer needed every car’s position, physics, and the timing of a signature world-bending visual effect to stay synchronized across all connected players simultaneously — any drift between what one player sees and what actually happened breaks the competitive feel immediately.
Our Approach
We built the multiplayer layer on Photon and Unity Networking specifically for the real-time synchronization guarantees a racing game needs, then layered a custom shader on top for the track’s world-bending visual effect — built and tuned separately from the networking layer so the effect could be iterated on visually without touching synchronization logic, and vice versa.
Key Features
- Custom shader for a world-bending visual effect unique to the track environment
- Photon-based multiplayer architecture for real-time car and event synchronization
- Consistent game state across every connected player in the same race
- System architecture built to keep visual effects and networking independently iterable
Outcome
A multiplayer racing game where every car and game event stays synchronized in real time across all players in the same race.
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