A UGC, sandbox-style 3D game in the spirit of Minecraft, where players build their own world, place enemies and traps, set rewards, and challenge other players. Built around a custom world editor and a compute-shader-based layer painter that lets players paint and generate terrain layers directly.
Key features:
- In-game world editor for full player-built levels
- Compute-shader-based terrain layer painter
- Player-configurable enemies, traps, boosts, and rewards
- Contextual menu system for fast level editing
Engineering note: procedural mesh generation and the custom layer painter were the core technical challenges, built over a two-year development cycle.
Technologies: Unity
Leave a Comment