CASE STUDY · HEALTH TECH VR

Testing an EEG headset with moving worlds

For an EEG headset manufacturer, we built a VR test environment to put their brain sensor through its paces. Researchers control moving visual patterns from a desktop app, while the person in VR reacts and the EEG records their brain activity.

CLIENT
An EEG headset manufacturer
INDUSTRY
Health technology
WHAT WE BUILT
VR test environment and desktop control app
WHERE IT RUNS
Meta Quest 2 and a desktop PC
A VR room made of moving stripes and dots, used to trigger visual responses
AT A GLANCE
  • 3 pattern typesStripes, seesaw and grids
  • Live controlSpeed, angle and rotation
  • 3 movements trackedHead, hand and centre of balance
  • One desktop appTo run every test
THE PROBLEM

A brain sensor needs the brain to react

To prove an EEG sensor works, you need to trigger clear, repeatable brain responses and measure them.

Flat screens and printed patterns are weak triggers, and every test session tends to turn out slightly different.

The team needed a controllable environment that could provoke strong visual responses, exactly the same way every time.

HOW WE SOLVED IT

A test bench for the brain, built in VR

We built a VR world of moving patterns, and a desktop app that gives researchers full control over it.

  1. 01

    Worlds made of patterns

    In VR, the person stands inside rooms of moving stripes, grids and dots that fill their whole view.

    THE CHALLENGEPatterns must be strong enough to trigger a clear response, yet comfortable enough for repeated tests.
    HOW WE SOLVED ITWe built adjustable patterns so researchers can tune the intensity to each test.
  2. 02

    Full control from the desk

    A desktop app lets researchers switch pattern type and change speed, angle and rotation while the test runs.

    THE CHALLENGEChanging a VR scene live, without interrupting the session.
    HOW WE SOLVED ITWe connected the desktop app to the headset so every change appears instantly in VR.
  3. 03

    Movement, measured live

    The app tracks how the head, hands and centre of balance move in response, and plots it as the test runs.

    THE CHALLENGEMatching movement data to exactly what the person was seeing at that moment.
    HOW WE SOLVED ITWe recorded movement against the pattern timeline, so every reaction can be traced to its cause.
  4. 04

    Repeatable by design

    Looping sequences and reset controls make it easy to run the same test again.

    THE CHALLENGESensor tests are only useful if they can be repeated exactly.
    HOW WE SOLVED ITWe added rotation loops and one click resets, so each test starts from the same point.
THE OUTCOME

A reliable way to test a brain sensor

The manufacturer uses the system to test how their EEG sensor picks up brain responses to controlled visual stimulation.

  • Strong, repeatable triggers for sensor testing
  • Researchers run every test from one desktop app
  • Easy to extend with new patterns and tests

Inside the project

Curved, moving stripes that fill the whole field of view
Curved, moving stripes that fill the whole field of view
Head, hand and balance movement plotted live during the test
Head, hand and balance movement plotted live during the test
The desktop app: pattern type, speed, angle and rotation, all adjustable live
The desktop app: pattern type, speed, angle and rotation, all adjustable live
FOR YOUR TECHNICAL TEAM

What it is built with

Not technical? You can skip this part.
HEADSETMeta Quest 2
ENGINEUnity
DESKTOP APPLive test control and graphs
STIMULIStripes, seesaw and grid patterns, rotating rooms
TRACKINGHead, hand and centre of balance
WORKS WITHThe client’s EEG sensor
← Previous projectA VR memorial, shown in VeniceNext project →In Situ Paradise: an art biennale in your pocket

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