VR DEVELOPMENT COMPANYVR that takes people where they cannot go

We build virtual reality for tours, training, research and showcases on Meta Quest and mixed reality headsets. Our work runs daily at a headquarters in Dubai, in European classrooms and in a research lab in Canada.

Book a discovery call →See VR projects

Prototype from $4,500 · VR projects from $10,000 · Developers from $20/hour

WHAT VR CAN DO FOR YOU

Start with the goal, not the headset

Show what people cannot visit

Take guests inside a plant, a lab or a building without travel, risk or downtime.

Example: A VIP tour of a power plant

Teach what is hard to picture

Turn an abstract subject into something people can walk through and handle.

Example: Haptiq: quantum computing, taught as a game

Carry your company to any meeting

Your factory, lab or showroom, in one headset, wherever your sales team goes.

Example: A pharma company and its world, in one headset

Support research and therapy

Controlled, repeatable experiences, with body signals recorded live.

Example: VR for addiction research in Canada

THE KINDS OF VR, IN PLAIN WORDS

Which VR does your project need?

VR replaces what you see with another place. These are the building blocks we combine, and what each one is good for.

360° video

Real footage filmed in every direction. You stand in the middle and look around.

Best for: Tours of real places and real people.

Interactive 3D worlds

A world built in 3D, where you can move, pick things up and change what happens.

Best for: Training, games and simulations.

Hand tracking

The headset sees your hands, so there are no controllers to learn.

Best for: First time users and VIP guests.

Guided group sessions

A host leads several headsets at once and controls what everyone sees.

Best for: Presentations, classes and showrooms.

Mixed reality

The headset shows your real room, with digital objects placed inside it.

Best for: Property, products and planning.

Multisensory VR

Pods add real wind, heat, cold and scent to what you see and hear.

Best for: Flagship showcases and research.

Running an arcade or an attraction? See Venue VR games, where we also explain 3DoF and 6DoF.

VR we have shipped

All projects →
Energy · DubaiA VIP tour of a power plant, without the hard hatsNow the daily showcase at their headquarters.Read the story →
Education · EuropeHaptiq: quantum computing, taught as a gameA government programme for students, on Meta Quest.Read the story →
Research · CanadaSkydiving and turbulence, for addiction researchTwo VR experiences with body tracking and a live researcher app.Read the story →

Three ways to start

TEST AN IDEAPrototype Sprint$4,500 fixedA playable VR prototype on a real headset in 2 to 3 weeks.
HAND US THE PROJECTFull VR projectfrom $10,000Design to launch, a build every Friday, and the IP is yours.
GROW YOUR TEAMVR developersfrom $20/hourUnity and VR developers who join your team and can start immediately.

Questions about VR

Which headsets do you build for?

We have shipped on Meta Quest and on mixed reality headsets. If you already own hardware, we will tell you honestly whether it is good enough.

Will people feel sick?

Good design prevents most of it. We keep movement gentle, the picture smooth and sessions short, and we test with first time users.

Can several people share the same experience?

Yes. We have built sessions where a host guides a group of headsets at once. For groups playing together in one space, see our Venue VR games page, where six players share one game.

What is the difference between VR, AR and mixed reality?

VR replaces what you see with a new world. AR adds digital things to the real world through a phone. Mixed reality does the same through a headset, so your hands stay free.

Do our guests need training to use it?

No. With hand tracking there are no controllers, and a short guided start is built into every experience.

How long does a VR project take?

You try a prototype in 2 to 3 weeks. A complete experience usually takes a few months, with a new build every Friday.

How much does it cost?

A Prototype Sprint is a fixed $4,500. Full VR projects start at $10,000. You can also hire our VR developers from $20/hour.

More from Pixent

Games Mobile, PC and AR games, built end to endAR Guides, try ons and print that comes alive, on phonesVenue VR games Free roam VR games for arcades and parksAI Assistants, computer vision and smart softwareWeb and software Websites, platforms, apps and 3D on the webHire developers Dedicated developers from $20/hour

Have a VR idea? Step inside it in 2 to 3 weeks.

Book a 30 minute call with a senior VR lead. You leave with a clear scope, timeline and budget.

Book a discovery call →Send an inquiry