AR APP DEVELOPMENT COMPANYAR on the phones people already own
We build augmented reality for phones, tablets and the web: guides for cities and events, try ons for shops, and print that comes alive. No headset needed. With WebAR, there is not even an app to install.
Prototype from $4,500 · AR projects from $10,000 · Developers from $20/hour
Start with the goal, not the technology
Which AR does your project need?
AR adds digital things to the real world through a camera. The main difference between the kinds is what the camera locks onto.
Image tracking
The phone recognises a picture, such as a poster or a product label, and places content on top of it.
Best for: Print, packaging and exhibitions.
Surface tracking
The phone finds the floor or a table and places 3D objects there at real size.
Best for: Product previews, furniture and tabletop games.
Location based AR
Content appears at real places on the map, using the GPS in the phone.
Best for: City guides, trails and outdoor games.
Face, hand and foot tracking
The camera follows a part of the body and adds something to it, live.
Best for: Try ons for shoes, glasses and fashion.
WebAR
AR that opens in the browser from a link or QR code. Nothing to install.
Best for: Campaigns, packaging and events.
Mixed reality on headsets
Digital objects appear in your real room through a headset, with your hands free.
Best for: Property tours and product demos.
Not sure? That is what the discovery call is for. We will tell you honestly which kind fits, even if it is the cheapest one.
AR games from our own lab
Two Pixent demos, recorded on a phone in the real world.
AR we have shipped
All projects →Three ways to start
Questions about AR
Do people need to download an app?
Not always. WebAR opens from a link or QR code in the browser. A full app gives steadier tracking and richer content, so we help you choose based on your audience.
Which phones does it work on?
Modern iPhones and Android phones. AR in the browser behaves a little differently on each, and we tell you up front exactly what your audience will see.
What is the difference between AR and VR?
AR adds digital things to the real world, usually through a phone. VR replaces the real world completely, through a headset. AR reaches more people. VR goes deeper.
Can AR work outdoors or across a large site?
Yes. We have built AR for a city, a film festival, an art biennale and a treetop path in Switzerland.
Can our own staff update the content?
Yes. We can add a simple dashboard for that. XploreAR, our own platform, lets a business publish AR with no code at all.
How long does an AR project take?
You see a working prototype in 2 to 3 weeks. A complete app usually takes a few months, with a new build to try every Friday.
How much does it cost?
A Prototype Sprint is a fixed $4,500. Full AR projects start at $10,000. You can also hire our AR developers from $20/hour.
More from Pixent
Have an AR idea? See it on a phone in 2 to 3 weeks.
Book a 30 minute call with a senior AR lead. You leave with a clear scope, timeline and budget.