VR games built for busy venues

We build multiplayer VR games for arcades, family entertainment centres, theme parks and museums. Groups walk in, play together and walk out smiling, session after session, all day.

Book a discovery call →License a ready game

Prototype from $4,500 · Projects from $10,000 · Developers from $20/hour

WHAT A VENUE NEEDS FROM A GAME

A great game is only half the job

Fill every time slot

Short, exciting sessions that reset fast, so the next group walks in minutes after the last one leaves.

Keep the whole group together

Friends, families and teams play side by side in the same space and see each other in the game.

Make it easy for your staff

One screen to start a session, watch every player and fix a problem without stopping the game.

Give guests a reason to return

Scores, leaderboards and new missions that make a group say: same time next month.

ALREADY HAVE A VENUE?

License a game that is ready to play

You do not have to build from scratch. A finished 6 player free roam VR game, with haptic guns and vests, is available to license from Pixent. We handle the licence, the setup and the support, so you have one team to call. Install it, train your staff and open the doors.

Ask about licensing →
Licence feePay a set fee to run the game in your venue. Simple to budget, and every ticket you sell is yours.
Revenue shareStart with a lower upfront cost and share a part of ticket sales. We only do well when your venue does.
3DOF AND 6DOF, IN PLAIN WORDS

Looking around, or moving around?

DoF stands for degrees of freedom. It simply counts the ways a headset can follow your body. Three means it follows your head turning. Six means it also follows you moving through the room. It is the first decision for any venue, because it sets your space, your hardware and your budget.

3DoF

Three degrees of freedom

You can turn your head, and that is all. The headset knows which way you are looking, but not where you are standing.

turnnodtilt
What a guest can do
  • Look left and right (turn)
  • Look up and down (nod)
  • Tilt your head to the side (tilt)
What to know
  • Walking, leaning or ducking does nothing
  • You cannot reach out and touch things naturally
  • If the scene moves while your body stays still, some guests feel unwell

How it feels: Like sitting in a cinema that wraps all the way around you. You watch the world. You do not walk through it.

6DoF

Six degrees of freedom

Everything in 3DoF, plus three ways to move. The headset tracks where you are in the room, so the virtual world stays still while you move through it.

step sidewaysup and downforward and backturnnodtilt
What a guest can do
  • Everything 3DoF does: turn, nod and tilt
  • Walk forward and back
  • Step left and right
  • Crouch, jump and reach up and down
What to know
  • It needs clear floor space and safety edges
  • Headsets cost more and need a short setup
  • Staff must keep an eye on moving players

How it feels: Like stepping onto a film set. You can dodge, hide behind cover, peek round a corner and pick things up.

Side by side3DoF6DoF
The guest isA viewerA player
MovementHead turns onlyWhole body, tracked in the room
Space per guestA seatFrom a few steps to a full hall
Typical hardwareSimple headsets, motion seats, 360° filmHeadsets with tracking cameras, controllers, haptic guns and vests
Staff effortLow: seat the guest, press playMedium: fit the gear, watch the floor
Cost to buildLowerHigher
Best forRides, 360° films, guided tours, big audiencesShooters, escape rooms, adventures, team games

6DoF comes in two sizes

Room scale

Each player gets a small marked area, a few steps wide, and plays inside it. Cables or wireless.

Best for small venues, booths and pop ups.

Free roam

A whole group walks around a large open space together, wireless, and sees each other in the game.

Best for arcades, parks and group bookings.

Not sure? Tell us your floor space and how many guests you want per hour. We will tell you honestly which format fits, even if it is the simplest one.

WHAT WE BUILD INTO EVERY GAME

Built to survive a busy Saturday

A venue game is harder than a home game. More players, less patience, no second chances. These are the parts guests never notice, because they just work.

01
Enemies that handle a crowdIn a group game, six people attack from six directions. Enemies must choose targets fairly, so nobody is ignored and nobody is swarmed.
02
Everyone sees the same momentWhen a teammate moves or fires, the others must see it instantly. Any delay breaks the illusion and can make players feel unwell.
03
Guests feel the gameHaptic guns kick back when fired and haptic vests let players feel every hit. We connect the game to the gear, so what guests see matches what they feel.
04
The game fits your floorWe map the game to your real space, with clear safety edges, so players never walk into a wall or into each other.
05
A screen for your operatorStaff start sessions, see every player and headset battery, and can pause or restart one player without stopping the group.
06
A session that runs itselfQuick tutorial, timed mission, final scores, headsets off. Built so one staff member can run group after group.
07
Built to run all dayVenue games run for hours without a restart. We test for long sessions, dropped connections and players who do the unexpected.
Want to see a venue game in action?Book a call and bring your floor plan. We will show you the game that is ready to license, and the right format for your space.Book a call to see it →

Four ways to start

OPEN SOONERLicense a gameFlexible termsA finished 6 player free roam game with haptic guns and vests. Pay a licence fee or share ticket revenue.
TEST AN IDEAPrototype Sprint$4,500 fixedOne playable level on real headsets in 2 to 3 weeks. Put it in front of guests before you commit.
HAND US THE PROJECTCustom venue gamefrom $10,000Game, operator screen and launch support, a build every Friday, and the IP is yours.
GROW YOUR TEAMVR developersfrom $20/hourUnity and VR developers who join your studio team and can start immediately.

Questions about venue VR

What is the difference between 3DoF and 6DoF?

DoF means degrees of freedom: the ways a headset can follow you. 3DoF follows three head turns: left and right, up and down, and tilting. 6DoF adds three movements: forward and back, side to side, and up and down. With 3DoF you look around from one spot. With 6DoF you walk through the world. Rides and 360° films use 3DoF. Games where players move need 6DoF.

Is 6DoF always better than 3DoF?

No. 3DoF is cheaper, needs only a seat and suits rides, films and big audiences. 6DoF costs more and needs floor space, but it is the only choice when guests should move, dodge and play as a team.

What is free roam VR?

A group of players walks around a large open space together, wearing wireless headsets. They see each other inside the game and play as a team. It is the format behind most VR arcades.

How many people can play together?

We design for groups, usually 2 to 6 players in one session. Larger groups are possible, depending on your space and equipment.

How long should a session be?

Most venues run sessions of 10 to 30 minutes, including the tutorial. We design the game around your pricing and how many groups you want per hour.

How much space do we need?

It depends on the format. Room scale needs only a few steps per player. Free roam needs a large open room. Tell us the space you have and we will design the game to fit it.

Which headsets do you build for?

We build for wireless headsets such as Meta Quest, and we can advise on other hardware if you already own it or plan to buy.

Do you support haptic guns and vests?

Yes. We connect the game to haptic guns that kick back when fired and vests that let players feel hits, so the action is felt as well as seen.

Can we license a game instead of building one?

Yes. If you already have a venue, a finished 6 player free roam game is available to license from Pixent. You can pay a licence fee or agree a revenue share on ticket sales. Book a call and we will show it to you.

Who owns the game?

If we build a game for you, it is yours: the game, the code and the artwork, so you can run it in every venue you open. With a licensed game, you get the right to run it in your venue.

How much does it cost?

A Prototype Sprint starts at $4,500 and gives you a playable game in 2 to 3 weeks. Full projects start at $10,000. You can also hire our VR developers from $20/hour.

More from Pixent

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Planning a VR attraction? Build a game, or license one.

Book a 30 minute call. You leave with a clear format, timeline and budget for your venue, whether we build your game or you license a ready one.

Book a discovery call →Send an inquiry