VR games built for busy venues
We build multiplayer VR games for arcades, family entertainment centres, theme parks and museums. Groups walk in, play together and walk out smiling, session after session, all day.
Prototype from $4,500 · Projects from $10,000 · Developers from $20/hour
A great game is only half the job
License a game that is ready to play
You do not have to build from scratch. A finished 6 player free roam VR game, with haptic guns and vests, is available to license from Pixent. We handle the licence, the setup and the support, so you have one team to call. Install it, train your staff and open the doors.
Looking around, or moving around?
DoF stands for degrees of freedom. It simply counts the ways a headset can follow your body. Three means it follows your head turning. Six means it also follows you moving through the room. It is the first decision for any venue, because it sets your space, your hardware and your budget.
3DoF
Three degrees of freedomYou can turn your head, and that is all. The headset knows which way you are looking, but not where you are standing.
- Look left and right (turn)
- Look up and down (nod)
- Tilt your head to the side (tilt)
- Walking, leaning or ducking does nothing
- You cannot reach out and touch things naturally
- If the scene moves while your body stays still, some guests feel unwell
How it feels: Like sitting in a cinema that wraps all the way around you. You watch the world. You do not walk through it.
6DoF
Six degrees of freedomEverything in 3DoF, plus three ways to move. The headset tracks where you are in the room, so the virtual world stays still while you move through it.
- Everything 3DoF does: turn, nod and tilt
- Walk forward and back
- Step left and right
- Crouch, jump and reach up and down
- It needs clear floor space and safety edges
- Headsets cost more and need a short setup
- Staff must keep an eye on moving players
How it feels: Like stepping onto a film set. You can dodge, hide behind cover, peek round a corner and pick things up.
6DoF comes in two sizes
Room scale
Each player gets a small marked area, a few steps wide, and plays inside it. Cables or wireless.
Best for small venues, booths and pop ups.
Free roam
A whole group walks around a large open space together, wireless, and sees each other in the game.
Best for arcades, parks and group bookings.
Not sure? Tell us your floor space and how many guests you want per hour. We will tell you honestly which format fits, even if it is the simplest one.
Built to survive a busy Saturday
A venue game is harder than a home game. More players, less patience, no second chances. These are the parts guests never notice, because they just work.
Four ways to start
Questions about venue VR
What is the difference between 3DoF and 6DoF?
DoF means degrees of freedom: the ways a headset can follow you. 3DoF follows three head turns: left and right, up and down, and tilting. 6DoF adds three movements: forward and back, side to side, and up and down. With 3DoF you look around from one spot. With 6DoF you walk through the world. Rides and 360° films use 3DoF. Games where players move need 6DoF.
Is 6DoF always better than 3DoF?
No. 3DoF is cheaper, needs only a seat and suits rides, films and big audiences. 6DoF costs more and needs floor space, but it is the only choice when guests should move, dodge and play as a team.
What is free roam VR?
A group of players walks around a large open space together, wearing wireless headsets. They see each other inside the game and play as a team. It is the format behind most VR arcades.
How many people can play together?
We design for groups, usually 2 to 6 players in one session. Larger groups are possible, depending on your space and equipment.
How long should a session be?
Most venues run sessions of 10 to 30 minutes, including the tutorial. We design the game around your pricing and how many groups you want per hour.
How much space do we need?
It depends on the format. Room scale needs only a few steps per player. Free roam needs a large open room. Tell us the space you have and we will design the game to fit it.
Which headsets do you build for?
We build for wireless headsets such as Meta Quest, and we can advise on other hardware if you already own it or plan to buy.
Do you support haptic guns and vests?
Yes. We connect the game to haptic guns that kick back when fired and vests that let players feel hits, so the action is felt as well as seen.
Can we license a game instead of building one?
Yes. If you already have a venue, a finished 6 player free roam game is available to license from Pixent. You can pay a licence fee or agree a revenue share on ticket sales. Book a call and we will show it to you.
Who owns the game?
If we build a game for you, it is yours: the game, the code and the artwork, so you can run it in every venue you open. With a licensed game, you get the right to run it in your venue.
How much does it cost?
A Prototype Sprint starts at $4,500 and gives you a playable game in 2 to 3 weeks. Full projects start at $10,000. You can also hire our VR developers from $20/hour.
More from Pixent
Planning a VR attraction? Build a game, or license one.
Book a 30 minute call. You leave with a clear format, timeline and budget for your venue, whether we build your game or you license a ready one.