GAME DEVELOPMENT COMPANYGames people keep playing
We design and build single player and multiplayer games for mobile, PC, AR and VR. You play a first prototype in 2 to 3 weeks, then get a new build to play every Friday until launch.
Prototype from $4,500 · Games from $8,000 · Developers from $20/hour
Start with the goal, not the genre
The hard parts we are good at
Plenty of studios can build a game. These are the skills that make one feel bigger, look sharper and run smoother, without a bigger budget.
Procedural content generation
The game builds its own levels, worlds and rewards from rules we design, instead of someone making each one by hand.
Why it matters: Players never see the same level twice, and you get far more content for the same budget.
Shader programming
Small programs that decide how every surface looks: water, fire, glow, fog or cartoon outlines.
Why it matters: Your game gets a look of its own, not the standard look of the game engine.
Compute shaders
We move the heavy maths from the main processor to the graphics chip, which is built to do thousands of things at once.
Why it matters: Huge crowds, effects and worlds that change live, and the game still runs smoothly.
Opponents that learn
We use reinforcement learning: game characters practise for thousands of rounds until they play well.
Why it matters: Opponents feel alive and fair, with difficulty that fits each player.
Multiplayer
Several players share one game world at the same moment, on phones, PCs or headsets. Our location based AR game was built this way.
Why it matters: People stay longer and come back more often when they play with friends.
Level editors and creator tools
Tools that let your team, or your players, build new levels without a programmer.
Why it matters: New content keeps coming after launch, without new development cost.
Do not need any of this? Good. A simple game built well beats a clever one built badly, and we will tell you which you need.
Watch the hard parts working
Short tech demos from our own lab. The graphics are plain on purpose, so you can see the technique itself.
Games we have built
All projects →Three ways to start
Questions about game development
How long does it take to make a game?
You play a first prototype in 2 to 3 weeks. A complete game usually takes a few months, depending on its size, with a new build to play every Friday.
How much does a game cost?
A Prototype Sprint is a fixed $4,500. Full games start at $8,000. The final price depends on the size of the game, the art style and the platforms.
Which platforms do you build for?
iPhone, Android, PC, Meta Quest and the web. We build most games in Unity, so one game can reach several platforms. More on our Unity game development page.
Who owns the game?
You do. The code, the artwork and the idea are yours.
Can you build multiplayer games?
Yes. Our location based AR shopping game was multiplayer, and we have also built a multiplayer AR app. In VR, the free roam venue game we offer is played by six people at once, and we have built sessions where a host guides a whole group of headsets.
Can you help with a game we have already started?
Yes. We can add a feature, fix slow performance, or lend developers to your team from $20/hour.
What is procedural generation, and do I need it?
It means the game creates levels or content from rules, instead of someone building each one by hand. It is worth it when you want lots of variety and replay value. For a short story game, hand made levels are often better. We will tell you honestly which fits.
What are shaders and compute shaders?
A shader is a small program that controls how things look on screen. A compute shader uses the graphics chip for heavy calculations, so a game can show far more at once without slowing down.
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Have a game idea? Play it in 2 to 3 weeks.
Book a 30 minute call with a senior game developer. You leave with a clear scope, timeline and budget.