GAME DEVELOPMENT COMPANYGames people keep playing

We design and build single player and multiplayer games for mobile, PC, AR and VR. You play a first prototype in 2 to 3 weeks, then get a new build to play every Friday until launch.

Book a discovery call →Watch our tech demos

Prototype from $4,500 · Games from $8,000 · Developers from $20/hour

WHAT A GAME CAN DO FOR YOU

Start with the goal, not the genre

Build your own game

Bring the idea. We handle design, code and launch, and you own everything we make.

Example: A block based arcade game for an independent developer

Teach through play

Turn lessons into something children and adults choose to come back to.

Example: An English learning game for kids

Turn players into customers

Games that bring people into shops and keep your brand in their pocket.

Example: A location based AR shopping game

Try what nobody has played

New hardware, new ideas. We prototype the unusual quickly, so you learn early what works.

Example: A racing game you control with your focus

OUR SPECIALIST SKILLS, IN PLAIN WORDS

The hard parts we are good at

Plenty of studios can build a game. These are the skills that make one feel bigger, look sharper and run smoother, without a bigger budget.

Procedural content generation

The game builds its own levels, worlds and rewards from rules we design, instead of someone making each one by hand.

Why it matters: Players never see the same level twice, and you get far more content for the same budget.

Shader programming

Small programs that decide how every surface looks: water, fire, glow, fog or cartoon outlines.

Why it matters: Your game gets a look of its own, not the standard look of the game engine.

Compute shaders

We move the heavy maths from the main processor to the graphics chip, which is built to do thousands of things at once.

Why it matters: Huge crowds, effects and worlds that change live, and the game still runs smoothly.

Opponents that learn

We use reinforcement learning: game characters practise for thousands of rounds until they play well.

Why it matters: Opponents feel alive and fair, with difficulty that fits each player.

Multiplayer

Several players share one game world at the same moment, on phones, PCs or headsets. Our location based AR game was built this way.

Why it matters: People stay longer and come back more often when they play with friends.

Level editors and creator tools

Tools that let your team, or your players, build new levels without a programmer.

Why it matters: New content keeps coming after launch, without new development cost.

Do not need any of this? Good. A simple game built well beats a clever one built badly, and we will tell you which you need.

PIXENT LAB

Watch the hard parts working

Short tech demos from our own lab. The graphics are plain on purpose, so you can see the technique itself.

PROCEDURAL ANIMATIONA slingshot made entirely by codeThe band stretches, twists and snaps back with no hand made animation. Even the shape of the sling is generated.
PROCEDURAL CONTENT GENERATIONA new island every timeThe same rules grow a different island on every run. This is how a game gets endless levels without endless artists.
AR GAMEPLAYTwo fighters on a real pavementLife size characters placed in the real world through a phone camera, trading punches and kicks.

Games we have built

All projects →
Games · Independent developerUnnamed Arcade: a game where players build the gameProcedural levels, rewards and weapons, plus a paint tool that runs on the graphics chip.Read the story →
Pixent demo · ARAR Racing: a city race on your coffee tableA racing game that turns any table into a track.Read the story →
Education · EuropeAn English learning game for kids, with speech and ARSongs, mini games and pronunciation scoring, built in 6 months.Read the story →

Three ways to start

TEST AN IDEAPrototype Sprint$4,500 fixedA playable prototype of your core idea in 2 to 3 weeks. Find the fun before you fund the game.
HAND US THE PROJECTFull gamefrom $8,000Design to launch, a build every Friday, and the IP is yours.
GROW YOUR TEAMGame developersfrom $20/hourUnity developers and graphics programmers who join your studio team and can start immediately.

Questions about game development

How long does it take to make a game?

You play a first prototype in 2 to 3 weeks. A complete game usually takes a few months, depending on its size, with a new build to play every Friday.

How much does a game cost?

A Prototype Sprint is a fixed $4,500. Full games start at $8,000. The final price depends on the size of the game, the art style and the platforms.

Which platforms do you build for?

iPhone, Android, PC, Meta Quest and the web. We build most games in Unity, so one game can reach several platforms. More on our Unity game development page.

Who owns the game?

You do. The code, the artwork and the idea are yours.

Can you build multiplayer games?

Yes. Our location based AR shopping game was multiplayer, and we have also built a multiplayer AR app. In VR, the free roam venue game we offer is played by six people at once, and we have built sessions where a host guides a whole group of headsets.

Can you help with a game we have already started?

Yes. We can add a feature, fix slow performance, or lend developers to your team from $20/hour.

What is procedural generation, and do I need it?

It means the game creates levels or content from rules, instead of someone building each one by hand. It is worth it when you want lots of variety and replay value. For a short story game, hand made levels are often better. We will tell you honestly which fits.

What are shaders and compute shaders?

A shader is a small program that controls how things look on screen. A compute shader uses the graphics chip for heavy calculations, so a game can show far more at once without slowing down.

More from Pixent

AR Guides, try ons and print that comes alive, on phonesVR Tours, training and showcases in headsetsVenue VR games Free roam VR games for arcades and parksAI Assistants, computer vision and smart softwareWeb and software Websites, platforms, apps and 3D on the webHire developers Dedicated developers from $20/hour

Have a game idea? Play it in 2 to 3 weeks.

Book a 30 minute call with a senior game developer. You leave with a clear scope, timeline and budget.

Book a discovery call →Send an inquiry